Any additional modifiers to the Pokémon's stat that aren't handled by Ranger, such as Huge Power. This value is a multiplier; if you don't need a miscellaneous stat modifier, set it to 1.
Move
This modifier only applies if the move matches the attacker's Tera type.
Any additional modifiers to the base power that aren't handled by Ranger, such as held items. This value is a multiplier; if you don't need a miscellaneous power modifier, set it to 1.
Opponent
Any additional modifiers to the opponent Pokémon's stat that aren't handled by Ranger, such as Huge Power. This value is a multiplier; if you don't need a miscellaneous stat modifier, set it to 1.
Modifiers
Spread moves deal less damage in doubles battles, and screens are less effective.
Critical hits deal 2× damage in Gen 3–5 and 1.5× damage in Gen 6+.
These abilities double the base power in Gen 3–4, and boost Attack or Sp. Attack by 50% in Gen 5+.
Does the defender have Reflect up and is the attacker using a physical move, or does the defender have Light Screen up and the attacker is using a special move?
Is this a Water-type move used during rain, or a Fire-type move used during harsh sunlight?
Is this a Water-type move used during harsh sunlight, or a Fire-type move used during rain?
Only applicable to double and triple battles. For Gen 3, only select this if using a move that targets all adjacent foes.
Is the attacker using a physical move and holding the Choice Band, or using a special move and holding the Choice Specs?
Does the attacker have the ability Adaptability?
Any additional modifiers that aren't handled by Ranger. This value is a multiplier; if you don't need a miscellaneous modifier, set it to 1.
Settings
The Gen 3 damage formula is slightly different than the Gen 4+ formula. Critical hits deal less damage in Gen 6+.